

You’ve got your standard archetypes here, with Deadeye being your typical gunner class, Vigilant acting as a sniper, while Roadblock and Witchdoctor are your aggro pulling barrier tank and AoE healer respectively. Players pick their exosuits from one of three classes, Assault, Tank and Support, and they can freely switch characters to suit the team’s needs better either on the fly or whenever they die.
#Rumbleverse pre order series#
Both teams compete separately to complete a series of objectives as quickly as possible, including protecting certain locations or culling massive amounts of dinos, before being whisked away to a final mission, and it’s here where PvP comes into play. That’s fairly complex in and of itself, but on top of that, the mode featured in the Open Beta, Dino Survival, plays out like a race rather than a straightforward deathmatch. The core gimmick with Exoprimal, aside from the dinosaurs and exosuits, is that it’s a 5v5, PvPvE hero shooter. With a range of classes, weapons, tools and enemies, along with some unique ideas, Exoprimal will definitely be a hit for some people, but it might just be too complicated to gain a mainstream foothold. It’s not that Exoprimal is a bad game, because how could the prospect of murdering thousands of dinosaurs while wearing an exosuit ever be a bad thing? There’s incredible fun to be had here, even if it’s just in the spectacle of seeing an overwhelming tidal wave of raptors looking to tear you and your squad to pieces. The point is, Exoprimal is already sitting in a precarious position, and after playing the beta for a few hours, I’m not sure if it’ll ever escape it. Dino Crisis is sitting right there, waiting for a Resident Evil level remake all of its own, but that’s a whole other issue. This isn’t Capcom’s first dalliance with dinosaurs in their games after all.

Exoprimal feels like it’s already fighting from underneath, as it might not have been what many long term Capcom fans were hoping for when it was originally announced.
